Thankskilling
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Plot: You are a private agent hired by the CIA to destroy the RoboTurkey moon base, where the Turkey Liberation Army is building a superlaser to end Thanksgiving once and for all. Fight your way through 10 levels of turkey insurgents and defeat the Robo Turkey before launching a nuke to save the world!
Changelog v1.0 11/19/18:
-Increased player friction, platforming should feel tighter
-Roboturkey Eggs bounce
-Added title screen
Issues:
I accidentally deleted the master sprite sheet from the project, and adding it back will take hours and hours of work. It might happen. It probably won't. This means that certain issues like the opening and closing cut-scenes not playing will likely never be solved. Such is life.
Opening:
Ending:
Hi, I'm a 16 year old hobby game developer, and this is my first published game. I decided to challenge myself this fall to create a videogame about thanksgiving, to be published by thanksgiving, and it has been a wildly bumpy ride. However, I finally am able to publish the full (if unfinished) version. I put a lot of work into this game, and although it is far from perfect and I will never be happy with the state it is in, I am very proud :)
Drop some feedback in the comments if you have any ideas
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | willowec |
Genre | Platformer, Action |
Made with | Unity, Aseprite |
Tags | 2D, Pixel Art, Short, Side Scroller, Singleplayer |
Code license | Unlicense |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | About an hour |
Comments
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Good job on this game. It is rough but has some good challenge and it is awesome you published something! Keep it up.
I like the challenge of shooting them with an egg while turning around.
I could not get the eggbomb boost jump thing to work. It was too clunky.
I could see the egg mechanic being improved with upgrades like larger blast radius, faster shooting speed/distance, and scatter bomb or something. This is a good first pass and additional ideas are sure to follow.
Yeah maybe I'll make an improved sequel next year!