This evolution simulator pits two boid flocks against one another. Video here:

Values

Speed: This value affects the overall movement speed of a boid

Cohesion: The lower the value, the more they care about sticking together

Alignment: The lower the value, the more they care about going in the same direction

Separation: The distance at which they begin avoiding one another

Collapse Range: The distance at which a boid will fly towards the nearest enemy


Marking a statistic as "evolvable" means that it will mutate when passed down through generations. If it is not marked as evolvable, it will remain static

Comments

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(+1)

team 0 always wins when on static instead of evolvabl

really? I just tried it out setting them all to static and team 1 won the second round